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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) artillery long range alpha strike (imo too low for tanks today) 2) ecm drones too good for the skill requirements. 3) black ops need fuel bay .... V. <3
- by Virgo I'Platonicus - at 2009.04.17 10:49:00
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2. Lesson to learn for everyone about autopilot. - in Player Features and Ideas Discussion [original thread]
Nice post :) and no it's not a whine about lost frtr. I agree that the default overview is completely useless with both of arguments defined (stargates, acceleration gates), and would like to add that sentry guns , factional police/navies are comp...
- by Virgo I'Platonicus - at 2008.11.27 07:47:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
awesome. I support the idea, it's exactly what EVE needs D:) <3
- by Virgo I'Platonicus - at 2008.08.03 17:56:00
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4. advanced gang modification - in Player Features and Ideas Discussion [original thread]
Wow this is great idea - FC sees all ships that any of his ganged ships can see. He can them mark them the way u described - i like it ! :) V. Had a part of a song here written in my language, had a nice ring to it - got deleted by a mod :)
- by Virgo I'Platonicus - at 2006.01.02 22:04:00
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5. advanced gang modification - in Player Features and Ideas Discussion [original thread]
Edited by: Virgo I''Platonicus on 02/01/2006 21:12:56 ADDON: such a thing would then be possible with new modification - i mean to the extent of some window on a side of the HUD showing up and blinking red, showing target name as primary targe...
- by Virgo I'Platonicus - at 2006.01.02 21:07:00
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6. Gang Formations / Squad and Fleets - in Player Features and Ideas Discussion [original thread]
Edited by: Virgo I''Platonicus on 02/01/2006 19:30:58 Hello megalift, i made a croos link to your thred from mine, would u please check it out? Maybe post some more ideas there? Thanks. EDIT: here 's link: Linkage V. Had a part of a son...
- by Virgo I'Platonicus - at 2006.01.02 19:30:00
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7. advanced gang modification - in Player Features and Ideas Discussion [original thread]
Megalift posted some great ideas: link I made alink to your topic megalift, hope u dont mind, but it's a bit absurd to have many threads on the same topic. May i copy your post entirely here? V. Had a part of a song here written in my langu...
- by Virgo I'Platonicus - at 2006.01.02 19:25:00
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8. advanced PVP - in Player Features and Ideas Discussion [original thread]
Would you pls post your ideas here: gang mods Sounds like u have somethign to say :=) v. Had a part of a song here written in my language, had a nice ring to it - got deleted by a mod :)
- by Virgo I'Platonicus - at 2006.01.02 14:27:00
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9. advanced PVP - in Player Features and Ideas Discussion [original thread]
pls define modual targeting. V. Had a part of a song here written in my language, had a nice ring to it - got deleted by a mod :)
- by Virgo I'Platonicus - at 2006.01.02 13:36:00
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10. advanced gang modification - in Player Features and Ideas Discussion [original thread]
I posted this in another section of this forum ( link ), but i'll make a new topic, for all of you to help make even better ideas. 10. Space itself. Make it useful. You know space is big? Well EVE space is not so big, since it is limited to plane...
- by Virgo I'Platonicus - at 2006.01.02 13:18:00
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11. advanced gang modification - in Player Features and Ideas Discussion [original thread]
Edited by: Virgo I''Platonicus on 02/01/2006 13:21:13 11. - and i'll post this idea into ideas part of the forums. ......TACTICAL SYSTEM MAP - and useful space,system layout and gang skills Leadership today has way too low role in EVE life. ...
- by Virgo I'Platonicus - at 2006.01.02 13:18:00
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12. Tactical Environments - in Player Features and Ideas Discussion [original thread]
9.Make Lagrange points part of this game. What's so cool about them u say? Lagrange points are points in space where gravitational potentials of all most massive nearby celestial objects cancel themselves out.(at least most of it) Effective boost:...
- by Virgo I'Platonicus - at 2006.01.02 13:13:00
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13. Tactical Environments - in Player Features and Ideas Discussion [original thread]
11. - and i'll post this idea into ideas part of the forums. ......TACTICAL SYSTEM MAP - and useful space,system layout and gang skills Leadership today has way too low role in EVE life. Any player can be a fleet commander, he only has to be hea...
- by Virgo I'Platonicus - at 2006.01.02 13:13:00
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14. Tactical Environments - in Player Features and Ideas Discussion [original thread]
6. Nebulae that could be made: make all space background black with white dots, or if u really feel like it, draw a different galaxy/some distant mark(quasars,pulsars,wtvr) somewhere on it for each region or for cluster of regions. Then add nebula...
- by Virgo I'Platonicus - at 2006.01.02 13:12:00
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15. Tactical Environments - in Player Features and Ideas Discussion [original thread]
4. Make planets useful. Planets either have or dont have atmospehre, but it's not what bothers me. I mean cool, ok warp allows us to go through anything, but hell i think's it's weird when i MWD my ceptor into a nearby moon/planet and hide tehre i...
- by Virgo I'Platonicus - at 2006.01.02 13:12:00
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16. Tactical Environments - in Player Features and Ideas Discussion [original thread]
7. Nebula EWar. Make some nebulas have static discharges. This is mostly bull****, there's no such thing in space afaik, BUT there could be either 2 stars or 2 planets so near each other that they exchange atmospheres, making a gas bridge between ...
- by Virgo I'Platonicus - at 2006.01.02 13:12:00
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17. Tactical Environments - in Player Features and Ideas Discussion [original thread]
I havent read this topic much, 8 pages of it means time i dont have. soi'll simply post my ideas. 1. MAke asteroid belts (As they are today) useful. Be able to destroy roids with guns /missiles /special charges. Roids can blow up, sending debris ...
- by Virgo I'Platonicus - at 2006.01.02 13:11:00
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18. Crew Based Skills - in Player Features and Ideas Discussion [original thread]
lol totally agree :) Had a part of a song here written in my language, had a nice ring to it - got deleted by a mod :)
- by Virgo I'Platonicus - at 2006.01.01 20:10:00
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19. Crew Based Skills - in Player Features and Ideas Discussion [original thread]
Even better (just thought of this one :)) I'd love to see many players come together and sit in one ship, joining their skills. I've seen this in star wars galaxies, u can team up with up to 8 (i think) players in 1 ship... I think that this wou...
- by Virgo I'Platonicus - at 2006.01.01 19:45:00
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20. Crew Based Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Virgo I''Platonicus on 01/01/2006 19:42:59 I think that if u get this implemented, then the balance of pvping in different ships is lost. Ships become too uber, and then u have another 2 years of balanicing ahead of you. If i under...
- by Virgo I'Platonicus - at 2006.01.01 19:42:00
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